Video work by Simulistic
First thing – we only work with people that are using the tools that we represent, i.e., if you have Maya, Vue, Max, Modo, or Cinema 4d and need a little extra help, we’d be glad to help you, either through consultative training or services. If you don’t have any 3d tools, we have a variety of great independent contractors that have bought 3d tools from us, that we’d love to recommend to you!! Given that, here is some work we’ve collaborated with customers on over the years, thanks for looking.
Here are a series of Commercials done in collaboration with Constellation Energy.
In this first spot, all the 3d graphics were done by Simulistic. E-On’s Vue Extreme is used for atmospheres and all plants. Maya is the 3d tool behind the 3d graphics, modeling, texturing, rigging, and animation. Characters and Vehicles are from Dosch Designs.
another in the series below…
OK, here’s another spot for Constellation Energy. When this shot opens, the towers were built by Simulistic, as was the 2nd power plant shown with link. Simulistic is responsible for about the 2nd half of this video (from 16 sec. on) starting with the buildings with lights going
off, to the house scene with the moon. Dosch for buildings, E-On’s vue for the atmospheres and plants. It took a while to get the clouds to look the way we wanted in the building shot! If you look closely when the first house comes into shot, my daughter is in the window
Ok the last and third in this series of spots below…
This video was created in conjunction with Constellation Energy. In this video, Simulistic did the first 10 second shot up until the windmills, and the camera animation after that. Big focus was on the kite kid at the very end – don’t see him long, but it was some work to integrate in. Maya again for 3d, VUE for all the atmospherics. The kite was some tricked up dynamics and cloth.
If you want to see some of the intermediate work in progress for this series of vides, images, and pretest movies, then click on THIS LINK FOR EVEN MORE STUFF!
This last video was done years ago for Constellation, again all storyboard, 2d graphics, and audio from the great guys at Constellation. This was a very fast turnaround, start to end – 4-5 days total. Building the lighthouse quickly took a little bit, ocean shader in Maya, Volumetric Fluid Effects for fog, nice star field.
Now for something completely different… Here is a sample animation on a character I built and rigged for a government customer years back. There was a whole series of characters modeled, some of them are in the gallery. This was a test on the character to have some fun with
A few years later, I did this for the Maya 8, Night at the Museum event we held for all our local 3d users, couldn’t resist using this mocap data on a dinosaur Also uses the pond/ocean shader with interaction. The tail has some secondary hair motion on it.
Ok, change of pace again, here’s some work Simulistic did way back in 2004 with our great friends at Cerebral Lounge. Here’s the concept – these were commercials for a show called “While you were Out”, where things in the house were transformed into something cool. Only the first shot shows one of the final videos, the others just show the 3d work. The trick here was the video frame and 3d content had to match the initial shot and the final shot – if that makes sense. Simulistic did the 3d stuff, everything else it thanks to the brains at Cerebral
If you want to see the rest before they were finalized, here’s a post with all of the work:
Here’s a test done years ago also just to see how the volumetric clouds in Maya behaved flying through with a camera
Another old animation test of the ocean shader
Here’s another old test of a scuba diver I was working on as part of a larger Navy Project, just working on the fins and basic movement