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Buy Zbrush for $489
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Optimize Your Work Style
ZBrush enables digital artists to create high quality, original artwork in a highly creative and interactive environment. ZBrush is host to an extensive set of real-time 3D sculpting, 2D/3D projection painting, 3D texturing, and deformation tools - seamlessly integrated in one intuitive environment. With instant feedback encompassing a unique synthesis of 2D and 3D capabilities in a single stand-alone application, ZBrush offers tremendous flexibility and appeals to a wide audience. |
Come on in and give it a test drive, and see for your self why you need Zbrush!
Come testdrive Zbrush today, and understand why ILM has integrated it into their workflow! "Integrating ZBrush into our modeling creature pipeline has allowed us to take our models to that next level of believability and close the gap between concept and production," says Cliff Plumer, ILM Chief Technical Officer. "ZBrush is rapidly becoming a key component in our modeling pipeline and art departments. Its ability to handle millions of polygons has enabled us to move more of our sculpting to "digital maquettes" and collapse the pipeline between our physical sculptors and our digital modelers."
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(PC) Recommended System requirements:
- OS- PC running Windows 2000 or newer
- CPU: Fast PIII or newer (or equivalent such as AMD) with optional multithreading or hyperthreading capabilities
- RAM: 512MB (1024MB for working with multi-million-poly meshes)
- available USB port
- Monitor: 1280x1024 monitor resolution (32 bits)
(Macintosh) Minimum System requirements:
- OS: OSX 10.0 or newer
- CPU: G3 processor or newer
- RAM: 256MB (512MB recommended, 1024 for working with multi-million-polys)
- Monitor: 1280x1024 monitor resolution (32 bits)
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:: About Us ::
| As the premier reseller of Autodesk products on the east coast, Simulistic delivers consulting services, training, and all the Maya and Studio products that you require. Please contact us to learn more about the product line, and how Simulistic LLC can help you be productive in the use of Maya |
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